Developing E-Module Based On Mobile Learning AS A Preparation Media (UKK)
		
	Sirwan1, Kamal2 and Nurkhamid3 
1Informatics Engineering, Nani Bili Nusantara University
2Informatics Engineering, Islamic University of Makassar
3 Electronics Engineering Education, Yogyakarta State University 
 
E-mail: sirwan.unbn@gmail.com 
Abstract. The purpose of this study was to: (1) Developing an electronic module (e-module) based on mobile learning; (2) Describe the validity of mobile learning application as an alternative media competency exam preparation (UKK); (3) Determine students' response to the application of mobile learning; This type of research is the Research and Development with a model of the development of Borg And Gall. Subject trial involving two media experts, one subject matter expert and students on vocational education. The instrument used to collect data was a questionnaire product validation. The test results from the aspect media experts see as feasible with a percentage of 77.20% and a very practical aspect of practicality expressed by media experts with a percentage of 80.55%. While the test results of material experts feasibility aspects of the content to be feasible with the percentage of 65.61%, 70.00% presentation feasibility aspects and feasibility aspects of language 90%. While the test results by the students indicated that the electronic module is otherwise very good condition. Students scoring average of 82.77% aspect display, presentation of the material aspects of 89.79% and a 90% usability aspects.
Keywords: Mobile learning, electronic module, UKK, Vocational Education. 

1.	Introduction 
	Global world is facing the industrial revolution 4.0 more emphasis on economy Digital patterns, artificial intelligent, big data, and robotic the development is very fast [1]. The industrial revolution changed the world needs order old work and create a new order of the jobs by using human power will shift to the use of digital technology more flexible,faster and cheaper [2]. The changes are not only affecting the world of work but take effect on education, especially in the classroom learning. Advances in technology today confirms aspects of technological innovation skills together to prepare a student competencies absolutely necessary [3].
Global survey of digital shows that almost half the world's population uses the Internet with a total of 3.75 billion users, while almost two-thirds of the world's population are active on the internet using a mobile phone with a percentage of 55% [4]. From 3.75 Internet users in the world, Indonesia was ranked fourth in the world of the most with the percentage of 34% under 40% India, United Arab Emirates and Saudi Arabia 46% 73% [4]. Furthermore APJII further clarify again the data of internet users in 2017 in Indonesia. The survey of APJII reached 143.26 million with a percentage of 54.68% of the total population of Indonesia 262 million people with the largest number of Internet users there at the age of 13-18 years with a percentage of 75.50%. The average device used to access the Internet using a Smartphone / Tablet with a percentage of 44.16%, while access via desktop computer uses only 4.49%. In line with the survey APJII identify that it turns out the average user is connected to the internet only 87.13% open social media, chat 89.35%, 17.85% and online courses. From these data, must not be separated from the user which still existed as a student where they are more accustomed to open social media and chat compared to learning online [5]. 
The survey results at vocational education show that almost all students of class XII already has a device mobile such as smartphones. Of the 28 students of class XII TKJ, the average student access whatsapp 75% of social media, facebook 15%, 15% of Instagram, Twitter 5% and 0% educational applications. From these data, it can be illustrated that the average users smartphone (students) in the class XII TKJ only used as a medium in the form communication and message instant messaging and social media (facebook, whatsapp and instagram). 
Furthermore, the initial survey also identifies the level of preparedness of students in a competency exam skills (UKK) program expertise Computer Engineering and Networks in vocational education. From the survey, 55.6% of students not yet ready, 33.3% were prepared and 18.5% are still undecided. While the students are ready for vocational theory test only 25.9%, while 51.8% were still undecided and 22.2% are not ready. The data show the level of preparedness of students in the exam competency skills are still low. It caused because students do not yet have a handle module as a guide in competency exam preparation skills (UKK) Program of Computer Engineering and Networks. On the other hand, provided a laboratory module is limited to teachers, and cannot be accessed by students independently. This is consistent with the results of an initial survey shows that the availability of teaching materials and laboratory class was still predominantly use printed books and printing modules for teachers. While the use of the textbook is not very practical in supporting competency exam preparation skills (UKK) and the limitations of the print module forcing students to write all the rare-step lab. These problems lead to learning and practicum laboratory to be slow and ineffective so the effect on students' knowledge and skill low.
To improve the preparedness of students in a competency exam skills (UKK) Competency Program TKJ then required quality of teaching modules, practical, can be accessed independently by the student, anytime and anywhere. Therefore Module that meets these criteria is the electronic module (E-module). Electronic module(E-module) are learning materials that are designed to systematically based on specific curriculum and is packaged in a unit of time, which is displayed using electronic devices such as a computer or android [6].
Electronic module based mobile learning is one potential alternative to development today. electronic module does not require expensive printing costs, easily accessible wherever and whenever, efficient and environmentally friendly. In addition, the electronic module can be integrated with video content, images, Quiz and answer forum which will enable the student to overcome the problem of lack of knowledge is low, and also overcome the problem of modules that require substantial funds. Electronic module is a module teaching materials are displayed using an electronic device in the form of a web Some electronic devices are coupled to build their electronic modules are Contain Management System (CMS) Wordpress as a present material, the video sharing website You Tube which makes it possible to present the information in a video and quiz management system (QMS) Class-Marker to present a scoring system based automated web [7]. It would be more efficient to utilize mobile devices. 
Mobile learning (M-learning) is the process of acquiring knowledge through conversation mediated cellular technology in the learning environment both formal and non-formal (daily life and at work); the implications of learning m-learning is that students should develop technological competence to manipulate the mobile device, and autonomous learning and competence in interaction [8]. mobile learning is: "Learning across multiple Contexts, social and content throught interactions, using personal electronic devices" [9]. Simply put, it can be defined that mobile learning is learning using a variety of learning contexts, both social and interactions of matter using personal electronic appliances. Mobile Learning is one alternative that should be implemented learning services anywhere and at any time [10].
The reason for choosing to develop an electronic module(E-module) based on mobile learning in the form of applications because it comes with facilities learning management system (LMS), an electronic module (E-module) is displayed using a computer screen or other electronic devices, more practically brought anywhere, cheap production costs that are accessible to all students. Apart from the device utilization Mobile learning provides advantages such as: (1) learning can occur anywhere and at any time, (2) access to information to learn fast and broad influence the performance of students in the learning environment, (3) two-way interaction and collaboration content between teachers and students, (4) the variation of learning that enables students to gain knowledge at their own pace, and (5) motivation with multimedia resources can make learning fun [11] [12] [13]. 
Research on electronic modules have been carried out, such as the development of an electronic module web-based [7], mobile technologies in engineering education [14], the Mobile Learning for education: benefit and Challenges [15], Defining mobile learning in the higher education landscape [16] , Some of these studies only examine the problems of implementing mobile learning in higher education and technical education, there is no research that examines the electronic module based mobile learning in vocational secondary school level. This research focuses on developing electronic module based mobile learning in secondary vocational schools (SMK). 
2.	Method
The method used in this research is the Research and Development (R & D). Model development in this research using the model Borg and Gall with the development of the following procedures.

Collection Of information

Planning

Development

Initial Product Test

Pre Survey and Library Studies

Testing: Expert Validation

Field product Test

Field product Test

Field product Test

Implementation

Design

Revision Product

Figure 2.1. Procedure Development
Figure 2.1. That describes Chart model development procedure Borg and Gall. This model includes 10 steps that have been in Borg and Gall said. But the development of research-based electronic module mobile learning researchers only took 6 steps caused due to lack of time and funds research.
This stage aims to find information about the potential of the product to be developed. And reveals the problems of students in the exam competency skills (UKK) both vocational theory test and vocational practice exams. Identification of potential problems in implementing in State SMK 3 Sorong use limited to a teacher interviews and questionnaires in the form of a google form for students. Researchers also reviewed the literature related to the needs of the application system as a platform for the electronic module. problems of students in the face of the UKK is lack of readiness of students in the exam competency skills (UKK), a good test of the theory of vocational and practice exams vocational, besides the absence of experimental module for students as media independent study could be used test and a tryout wherever and whenever even. Based on these issues, it is important to develop an electronic module based mobile learning, why use mobile learning because has the potential to overcome the problem of limited print modules and improve the readiness of students in UKK. There are several things to do in the planning stages of this development are: (a) The collection of learning resources, textbooks and teaching materials; (b) The collection of exam questions a tryout UKK previous year; (3) Making the Video Tutorial, Stage of development is intended to produce the electronic module Application-based mobile learning. As for some of the stages are: (a) Stage Design, Stage design aims to specify the aspects that must be done before stepping to the stage implementation. This stage will also facilitate the implementation of the results of a needs analysis into an electronic module application products based mobile learning. In developing mobile applications based electronic modules for competency exam preparation skills (UKK) practice and theory consists of several steps that will be done at the design stage. The steps in the design phase as follows. Phase Implementation /products manufacture of mobile applications, Design that have been designed and then implement into the application form. In the manufacture of these products do not use the mobile application coding but through drag and drop modelling process in accordance with the design;
Stage Product Validation by expert and test product. expert serve to validate the creative content and media based electronic modules mobile learning lab before testing and validation results will be used to revise the initial product. electronic laboratory module-based mobile learning that has been developed is then assessed by an expert lecturer and expert lecturers media material, so it can be known whether the application of based electronic module mobile learning is appropriate be applied or not. The results of this validation is used as a material improvement to perfection electronic applications based modules mobile learning developed. After validation experts then carried out limited field trial to evaluate the response of students to the adoption of electronic lab module-based mobile learning in competency exam preparation computer and network engineering expertise.

3.	Results and Discussion
3.1.	Results
Results Early Development of
Electronic modules developed using Modular Object-Oriented Dynamic Learning Environment (Moodle). Electronic modules developed in the form of mobile applications. mobile application electronic module is equipped with several features, among others: the user manual, electronic modules features, feature video tutorial, features Try Out and e-forum features. These features have each function that allows students in the process of laboratory practice UKK TKJ. Menu features instructions for use is one of the tools mobile application module electronics that provide clues use of applications, ranging from manual make Accounts students, manual execution of Try Out, Instructions for use Module Electronics (e-module), and instructions for use forum discussion. In general, usage instructions section serves as an introduction and steering to help students use this mobile application.
Feature electronic module is one or the Tools menu of the mobile application electronic module containing practical guidance vocational competency exam year 2019/2020 Computer Engineering and Networks SBC. PDF-type electronic module is specially designed to suit the needs of the UKK 2020. 
Video Tutorial is a tool application electronic module containing practical guidance in the form of a video in order to better facilitate students in the laboratory. This tutorial video use the video from You Tube. Video Tutorial Composed of one parts in accordance with practical UKK. Video tutorial contain technique practice guide UKK computers and networks. Tryout UKK is a Vocational Theory Exam simulation using mobile devices. In these applications have prepared various forms of vocational theory exam started the exam in 2016, 2017, 2018, and 2019 with the expectation that students can practice independently, self-assess and develop the capabilities of each.
Product Trial Results
Test Product Applications of mobile-based electronic module consists of two aspects rated that aspect of appearance and practicality aspect. While the material aspect consists of three aspects are considered which aspects of language feasibility, feasibility and feasibility language presentation.

 Table 1. Results of Trial Expert Media 
Expert Validation	Aspect of eligibility content	Aspect feasibility of presentation	Aspect feasibility language	
Expert Material	29	28	19	
Total	29	28	19	
Average	65,91	70,00	95	
Criteria	feasible	feasible	Very feasible	
Table 1. show The trial results that the product media expert electronic module based mobile aspect and the aspect feasible display meets the criteria Eligible and very practical. On average aspect views of 77.20% while the practicality aspect of 80.55% .
 Table 2. Results Trial Expert Material
Expert Validation	Aspect display	Aspect practicality	
Expert Media 1	54	29	
Expert Media 2	51	29	
Total 	105	58	
Average	77,20	80,55	
Criteria	feasible	Very practical	

Based on Table 2 can be seen, Experimental results show that the subject matter expert electronic modules of the feasibility aspect of the content meets the criteria feasible, aspects of the presentation also included a decent and very worthy aspects of language. Average contents of feasibility aspects of 65.91%, 70.00 presentation feasibility aspects and aspects of language by 95%.
Table 3. Student trial results
The subject	Aspect display	Aspect material presentation	Aspect of effectiveness	
N = 15	298	431	324	
Max Score	4	4	4	
Shoes Criterion	360	480	360	
Average	82,77	89,79	90	
Criteria	Very feasible	Very feasible	Very feasible	

Table 3. Student's test results show that the electronic module application products based mobile learning is considered very worthy. display aspects average 82.77%, 89.79 Material presentation aspect and the aspect of usefulness 90%. 

3.2.	Discussion
Based on table 1 of the aspect turned out to see an average of 77.20% included in the category feasible. Results were then adjusted to feasible criteria. According to the table 2 can be analyzed that the average content of 65.91% feasibility aspects that are in the category of decent, presentation feasibility aspect with an average of 70.00% included in the category of decent and feasibility aspects of the language with the average of 95% included in the category of very worthy , thus, it can be concluded that the electronic module application products had escaped trials and meet the criteria for eligibility for a limited trial.
The results of the students' responses to developed electronic module. Limited testing of students conducted in State SMK 3 Sorong Class XII with a total sampling of 25 people. Students are selected randomly based on the level of knowledge and skills.
Results were then adjusted to feasible criteria. According to the table 3 can be analyzed that the average aspect views 82.77% are in the category of very decent, presentation of the material aspects of 89.79% on average enter the category feasible, and the aspect of usefulness with the average of 90% included in the category of very eligible. thus, it can be concluded that the electronic module application products had escaped trial by students.

4.	Conclusion
The results showed that the electronic module(E-module)based mobile learning has been developed using Modular Object-Oriented Dynamic Learning Environment (Moodle). Electronic modules are made in the form of mobile learning applications that can be installed on mobile devices students and teachers. These features are produced include tryout features(e-examonline),the electronic module(E-module), video tutorial (e-video), a discussion forum (e-forum) and user manual. The test results from the aspect of media experts see as feasible with a percentage of 77.20% and a very practical aspect of practicality expressed by media experts with a percentage of 80.55%. While the test results of material experts feasibility aspects of the content to be feasible with the percentage of 65.61%, 70.00% presentation feasibility aspects and feasibility aspects of language 90%. While the test results by the students indicated that the electronic module is otherwise very good condition. Students scoring average of 82.77% aspect display, presentation of the material aspects of 89.79% and of 90% aspect effectiveness.

Acknowledgments
I would like to thank to the Government of Indonesia through the ministry of research, for all research funding assistance. Thanks to my research partner Kamal,S.Pd.,M.Pd who always worked hard to complete application development. I also thank to Nurkhamid, S.Si.,M.Kom.,Ph.D. for the guidance on writing paper. Best regards my parents, big family and all friends always pray and support me for completion this paper.

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